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Hotkeynet download




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It will loop through and send key commands to every window (after making them active), then re-set the primary original window to be the active window.

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You could easily reduce the code to be as simple as you like, if this is too much for you. I also disable keys after you hit 'r', '/' and 'return' so you are able to type in game. I have had to disable them as well, using the send command. I am a WSAD person, EQ internally binds these to up, down, left, right, respectively. If you tab out of EQ, I disable certain keys. It seems the internal input processing is only done when it is the active window.īecause of that, the following code works and has a few additional features. So I've been doing tests with this on my own, and have found a few things.ĮQ1 does not seem to like receiving key events while not being the active window. It should activate my hotkey to sit/stand on that character. Not knowing exactly the right way to fix this, I tried substituting EQWND into the code so now the code looks like this:īut still, nothing happens in the 2nd window. So i fired up Window spy to try to figure out what the ahk_class was, and got EQWND. I think the reason is the name of the application window isn't everquest, it is EQW beta 2.32. I tried putting that in the place of where the Num1 was, and it ran, but did nothing.

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So I then looked up the key for numpad1, and found it to be. Note: The hotkey ~Num1:: will not be active because it does not exist in the current keyboard layout. So I tried it with just 2 windows, only using the num1 portion of the code, and got the following error:






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